Ending a War. Declare War, invade system. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. If you have a war acceptance of -385 you have some work like planet invasions. War exhaustipn is just a timer, it doesn't mean that you are winning or losing. Cold and heartless killing-machines designed only for war. Just because. This has been done. War exhaustion [edit source] War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. Now type surrender <crisis empire id> <war id>. Examples. x you can use the legacy version of The Merger of Rules 3. It's fair to say that the former Capital Planet of the Patarmese Star Technocracy is mostly smouldering craters and rubble. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering would mean I WONT destroy more planets and kill. The story of pre-war exhaustion, when a war would last 100 years over a handful of systems. The Xenophobic Awakened Empire declared war on me and my federation while being at war with the Peace Treaty Awakened Empire and their allies. You just need enough to enforce the demand on the war screen that you need to check. Losing 10 corvettes is the same as losing 10 battleships, as far as exhaustion is. I have not observed it otherwise. Yeah, this happens far too often. r/Stellaris. Once their war exhaustion reaches 100%, you can force a status quo peace. The current stellaris war exhaustion mechanic is a terribly awful mechanic and is probably one of the least fun aspects of the game. The war exhaustion pacing was indeed a problem, although with 2. In fact, I tend to be slightly more fatigued than they. Alternatively, go for Mega Warforms if you are a Machine Intelligence, those almost always survive being thrown at planets in bundles of 20-30. So ship losses are worth less due to the increased total fleet one side has. It normally only ends than and not when only one hits it. War exhaustion is only how close your nation is close to calling it quits. It's a clock counting down to a Status. War Exhaustion and Attrition does not determine a "winner". Not a 1-1 use of it, but a reflection of too many wars fought at once. Learn how to reduce war exhaustion in Stellaris, a strategy game where you build fleets and fight wars. They never managed to enter my space. War exhaustion does not matter there as peace can only reached by one side being annihilated anyway. Personally, i think war exhaustion should immediately start an 'exhaustion' situation on hitting 100, the situation should increase with an expected time to max of 2 years for the attacker, longer for the defender. It is merely a measure on how fed-up with fighting your society is, based. Originally posted by Milk and WAAAGH Flakes: Devouring swarm here. Locked at 100% War exhaustion without possibility for status quo. ; Jun 7, 2019 @ 2:32pm. but both increasing and decreasing nothing works. You automatically accumulate war exhaustion from the moment you declare war, normally at the rate of 1% per month or so, but this is less for millitarists and with certain techs/traditions. Nothing else changes about the war. You fundamentally misunderstand what is involved in "winning" a war in Stellaris. However -4 is not a lot and they do not have full exhaustion yet. If you destroy their main fleet, that counts for a lot. The war exhaustion system is a bit underdeveloped, i feel. This is ridiculous. r/Stellaris • War exhaustion isn’t terrible it just needs tweaking. "Xenomorphic armies do only have 1/4 of the health of a mega warforms, but they cost less than 1/5 the price AND have 16 times less War Exhaustion. War exhaustion does not matter there as peace can only reached by one side being annihilated anyway. Stellaris. I understand how it works, generally, that losing territory and battles increases your war exhaustion. Now there are FIVE EMPIRES at war with him, but nothing can progress because there's nothing left to do!Stellaris. . If you hover over the victory/status quo buttons it should give you a popup. I'm at war with an empire that does not gain war exhaustion. The problem is that 2-3 small wars take 20-30 years of extra time into it, because of the 10 year truce. this, it's just there to put a clock on wars so they don't potentially drag on forever because neither side wants to give in. 65 - 3. Losing 7 titans will hurt exhaustion a lot more than losing corvettes. The most desired outcome for an attacker, of course, is victory. Yes, Stellaris's War Exhaustion works nothing like PDX's other games. I screamed. Their independence was being guaranteed by a large empire of slightly stronger overall power, but which was cut off by a mutual rival so could not reach me or my target empire with any fleets (still earlyish game, so no jump drives or. Again, as stated above but seemingly ignored, If your. Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. Hive Mind/Machine Intelligence- we do not understand the concept of War Exhaustion, we fight unless all of our foes are eaten, assimilated or destroyed. ; About Stellaris Wiki; Mobile view 4 War exhaustion 5 Ending wars 6 War names 7 References Casus belli and wargoals In order for an empire to start a war, it needs a Casus Belli – a reason to declare war. Exhaustion is naturally accumulated over time and referred to as attrition, but can also be increased from suffering losses and defeats in war. ago. Steps to reproduce the issue. war exhaustion should also be influenced of pop ethics as pacifist and egalitarian get faster WE and warmongering fascist ethics get less. As long as that -50 is covered the AI can force you to surrender (aka lose the war). But I also noticed that sometimes destroying a fleet doesn't seem to register at all. They failed every attack. Devastation does cause war exhaustion iirc. You can win a fight but gain more exhaustion because you lost a higher proportion of your ships, same with invasions. Adds the given war exhaustion for all of an empire’s active wars [amount] window: Opens a GUI window elementJeesasaurusrex has given a good, comprehensive explanation. immortalfirelover • 5 yr. I'm enjoying the changes to the game but the new war exhaustion system is frustrating. War exhaustion for the small empire vs the AI Federation is at 89%. It's also influenced by ethics. Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. Nothing I…THIS IS AN OUTDATED GUIDE!! 2023 Version Here: is a massive game and understanding how to play it can be one huge chall. I'm guessing the Allied AI wants to Demand Surrender. Before stage five, they actually don't even get a total war CB. War Exhaustion goes up from suffering losses during Space and Ground Warfare, destruction of planets (either from Colossus weapons or Armageddon Bombardment), and a. I've rarely seen situations where reaching 100% war. I consistently won battles in my territory with far fewer losses, but I gain more war exhaustion because. Drone Grid: 1. Once it hits 100% War Exhaustion, there's no reason for it to -not- throw hundreds of ships away in an effort to blow up one or two corvettes. "War Exhaustion" in Civ 3 is called "War Weariness". They were at 100% war Exhaustion I was at like 30% So lets end this war. 0. War exhaustion from losses is based on command points lost compared to command point limit. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. It should be a scaling modifier like in EU4. Steam Workshop. Is there any mod that reduces the Attrition gained, and boosts the Exhaustion from lost. You could win the war and only get one system if that's the only thing you claimed. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the request. Bug. War Exhaustion as a mechanic really needs to be fixed. 30: 1. (Future mentions will list the non-scaled amount in parentheses) Every 10 (50) war exhaustion, further gain will be reduced by 5% (scaling multiplicatively), capped at 40. #1. You can declare victory once a Wargoal has been met. From a literal perspective, war don't make sense because Stellaris doesn't really explain it. To be fair, bubbles is indeed precious, and I deserve death for letting them die. When it reaches 100% you can be forced into a 'status quo' after 24 months. Buffs that decrease war exhaustion pretty much mean that your society is now more tolerant and patient with war. The level of exhaustion can fluctuate from a scale of 0 - 10, depending on specific conditions. Given how lacklustre they are as an empire choice, I don't think it would be a bad thing from a gameplay standpoint to give them some sort of buff to war exhaustion (gain it slower, or have some threshold that must be broken before they gain it at all. Lol, bruh, let's just make the AI play Stellaris, no Human input. Sounds like you haven't claimed the systems. War exhaustion was at 100% before the first space combat even happened. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. The problem is that the gains are too high from certain things and it doesn't really care. With this mod, the war exhaustion calculation has been rebalanced to give. War Exhaustion does not lead to an auto surrender, it leads to a forced status quo peace. Either way, war exhaustion represents the people of your empire having had enough of the war. War Exhaustion doesn't mean you have to surrender. War exhaustion is just the period of time before one side can force the other side into a truce. However, despite claiming multiple systems and capturing a few worlds I find that MY war exhaustion is going up rather fast, Apparently, losing a few high tier armies in the ground wars means that it causes my war. Elitewrecker PT Apr 29, 2018 @ 12:48pm. If no fightig took place, that is the equivalent of a white peace with no concessions either way. The problem is that you usually do not. . The effect that has varies based on your war goals. You don't surrender because an enemy is shaking is fist at your walls. However I feel the "attrition" factor makes no sense even from the gameplay perspective. )Planets in stellaris I think fulfil all the conditions to surrender. So war exhaustion increases. First of all get the crisis empire id (go to console -> type debugtooltip -> hover mouse over crisis empire -> get the id) Then type surrender <crisis empire id> (for eg: if the empire id is 5, type surrender 5) You will get war id's for all the war that empire is fighting. Dictatorial- 60% of your population must join "stop-the-war-movement" for you to white peace. If you don't end the war before, the AI will force the status quo in 2 years. Yes, war fatigue does take time and actions, you can't just make war for a single base and win the war in 1 day, usually. Step 1: get apocalypse dlc Step 2: get colossus ascension perk Step 3: build colossus Step 4: cleanse the galaxy. So ship losses are worth less due to the increased total fleet one side has. In a defensive war, you can either let them build up their fleets and keep bashing their fleets against your star bases or you can go on the offensive. The war exhaustion system in stellaris is quite different. But, if you view it as a mechanical system it does make a little more sense, even within the universe itself. Wars in Stellaris are not designed to be decisive until the late game, and War Exhaustion, and by extension Forced White Peace, is the key mechanic of that balance. T. Gestalt Consciousness gives you a cool -20% to War Exhaustion. Essentially it's how willing your nation and people are to continue fighting. The above cheat would add 5 war exhaustion to your current country. I share some desire for more empire sprawl mitigation for determined exterminators. For example, if you are going through an empire and bombing their planets into oblivion. I have tried various mods but none seem to fix this. #14. Stellaris is explicitly a space GSG, war had just taken the spotlight because everything else was shallow and unsatisfying. Either way, war exhaustion represents the people of your empire having had enough of the war. Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. Report. Major features include more varied opinion modifiers, new resolutions and operations, and the ability to form the Galactic Republic. Poorly designed system either way. • 5 yr. I successfully defended my territory. . It's just a measure of how much longer you can keep fighting, not off who's winning. You kill 50 of the corvettes, but they kill 3 of your battleships and force the rest to flee via emergency ftl. But 2 wars going on. Alternatively, go for Mega Warforms if you are a Machine Intelligence, those almost always survive being thrown at planets in bundles of 20-30. It’s also possible to end a war by declaring a Status Quo. Jump to latest Follow Reply. If you play older Stellaris 3. -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Militarists gain it a lot slower. The empire should then get events from this situation. Means, when you fight a federation of 3, you will have a hard time to drive their exhaustion up. I established a Hegemony federation with another empire and their singular vassal, gave my victory rival a stupidly generous subjugation offer to counteract their -800 for being an overlord, then immediately released them and all four of their vassals (which. Merely starting the chain grants the AI extremely powerful total war casus belli which they can use to their heart's content, and then, with threat level II, they gain the -75% war exhaustion gain modifier. War still by far the most unfun frustrating part of the game. You find this by clicking the war exhaustion icon and viewing the. There's a tradition in Unyielding that also grants . Defend or attack with fully customizable war fleets, where adaptation is the key to victory. 1% reduction. It works. Just don't. 42 Badges. I have had wars where I've sat at 100% War Exhaustion and still been able to decline peace deals, too, so I feel like either something isn't being explained well, or something isn't working as intended. It will make them accept any status quo peace you offer (in wich you would get the terriotries you have claims on AND occupy militarily, so often a white peace is a way better option to end a war then going. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. For some reason the game decided to only. I won every single battle (land or space). If you don't, you lose. War Conclusion. This is a sort of diplomatic deal to end hostilities. It's a passive accumulation of war exhaustion suffered by both sides. The "war exhaustion timer" is for status quo, not for complete victory. It nearly costed me the war just because my xenophobe empire decided this was the perfect moment to become emotional about some dying barbarians. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Win your war goals and battles and exhaustion doesn't matter. Later i noticed i got similar war exhaustion as enemy, despite i have never lost a battle. #2. Please let me know if it stops working. If you're going to run around claiming that constant winning in a war should result in "supply chain degradation" because "exhaustion", then the exact same thing should apply to regular commerce and trade, and you should get "Trade Exhaustion" from being too successful. Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) -. #6. First of all. War exhaustion is displayed in the bottom right corner of your screen, under outliner. I was on the defense. Actually, let me be perfectly blunt: most players hate it. That makes the extra 33% fire rate of "No Retreat. I'm winning every battle, usually easily, and yet our respective war fatigue is climbing pretty much equally. AI won't end the war. I made this mod to provide more freedom when attacking other empires. If you declare war and do nothing or can't do anything, the machine falls apart and you have to drop the conflict due to compounding exhaustion penalties. Thread starter 10kSpaceRoosters; Start date Jun 29. Imagine a situation where an empire attacks you with 56 corvettes against your 7 battleships. . 2. 100% War Exhaustion means you'll automatically accept a Status Quo after 2 years. Note there are a few defensive modifiers that reduce bombardment damage: a tradition, a fortress world designation, a fortress station, and a planetary shield generator building. I play Stellaris for a week now and I still can't figure out how war works. Not really. War Exhaustion isn't a meter telling you who is winning. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. Meanwhile at 100% war exhaustion, it is only 4% less than max. Last edited by Δ*Alpha. War exhaustion was at 100% before the first space combat even happened. War exhaustion is not a measure of how 'good' you're doing in the war (like war score in other Paradox games). Cold and heartless killing-machines designed only for war. . when you can occupy everything but still lose. Gsworld. Politically the empires have stagnated (I'm taking advantage of this!) but it is unrealistic to either 1) start a war that doesn't have realistic objectives, or 2) Not have a means of ending the war politically. There is no actual war exhaustion in the game. Mechanically, I think they made it really hard to get war exhaustion in a war with a Crisis Empire so they don't status quo you and blow up the galaxy while you can't stop them due to the ceasefire. I typically play on commodore difficulty and I don't mind the 3. 30: 220: Immune Machine pops: These autonomous sentinel drones will incessantly patrol their assigned sectors. You gain war exhaustion from time, but you gain more of it the more of your systems are occupied and the more ships you lose in battles. IIRC the war exhaustion gain from losses is based on how many you have total. Since the number of AI who can take 'becoming the Crisis' is not capped, it's creating real issues for late-game. Make it so Militarists incur a smaller happiness penalty. zandadoum • 7 mo. As the title says, I'm stuck in a war that has been over for a long time. When I look up how our war exhaustion is determined, I find that even though I've won every ground battle, it is the single largest source of my war exhaustion. But despite winning, and consistently losing less of my fleet that the enemy (in terms of fleet points - I lose 4. War exhaustion makes no sense. Find out the effects of war exhaustion, a mechanic that reduces the empire's influence and happiness, and the different types of warfare wargos, such as subjugation, counterattack, and plunder. I saw some posts and threads complaining about the War Exhaustion, specially one main point: that War Exhaustion just fells like a ticking clock to end a. This stupid mechanic has made war intolerable for me This is the opposite of true. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with. As for you vs them there are 3. When you can occupy an ENTIRE damn empire, but not the planets, and somehow not push the score high enough to force subjigation, then because his fleet comes back and you lose a couple ships in the engagements, even though. Adds the given war exhaustion for all of an empire’s active wars [amount] window: Opens a GUI window element In an offensive war, your goal should be to take whatever systems you have a claim on while avoiding getting yourself to 100% war exhaustion. Jun 2, 2012 374 426. Updated for 2. War Exhaustion (WE for short) shares similar properties, mechanisms, and functionalities with stability, but surrounds the field of war. They pursue their objectives relentlessly, and are impervious to the shattering effects of poor morale that so often plague organic combat units. Dragonkat42. 11. Heres the thing about war exhaustion though - it doesnt just represent the populations support of the war but also the logistical strain that comes from waging a war for an extended period of time. It. I have been in a couple wars at the same time and when Im attacked by one empire it only bumps up my war exhaustion for that war while the other one remains unchanged. Consequences would be massive strain on the economy for maintenance, upkeep, there would be boredom and defection running rampant amongst troops with nothing to do. The local FE even went to war against those idiots but eventually gave up due to war exhaustion. - War in Heaven, war exhaustion ticks up much more slowly - Devastation also damages defensive army. 100% war exhaustion doesnt mean they will surrender, whats needed for that you can see when hoovering over the button to demand surrender. IIRC the war exhaustion gain from losses is based on how many you have total. Once I realized I claimed some of their systems and took them. Wow, that all sounds far too complicated. 100% War Exhaustion allows you to force an enemy to accept a Status Quo. War exhaustion goes up from suffering losses during space and ground warfare, destruction of planets (either from Colossus weapons or Armageddon Bombardment), and a passive accumulation over time called Attrition. You understood wrong. Two of these options involve diplomacy, and the final way; concludes with the total annihilation of the loser. Thread starter DoctorAllanGrey; Start date Apr 16, 2019;. 4. Even then they might not spark a war in heaven. This is the problem with the war exhaustion system: it makes no sense. Updated for 2. I'd much rather prefer it to apply penalties to happiness if a war reaches 100% exhaustion instead of auto-ending. This. The exhaustion in Stellaris, as mention above, is absolutely not tied to the necessary war goals. This is why anchorages are important. Dunno. It is not trying to simulate the effects of war on a society, it is a solution to the problem of players being able to absolutely roll over AI empires after one decisive battle. Gestalt Consciousness gives you a cool -20% to War Exhaustion. Use a race with modifiers to war exhaustion. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. But other than that I didn't really get what I need to do, especially how the war exhaustion is calculated seems very weird to me. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. View community ranking In the Top 1% of largest communities on Reddit. to be honest wars in stellaris except those done in total war are just frustrating. I thought they fixed it like a month ago? But I still see people mention the same old problems that persisted before. This isn't how stellaris works, there aren't many features for changing your economy between civilian and. 100% war weariness for the enemy but it won't end (Impose Ideology by the member of my Federation that started the war). In my recent game I went full exterminatus and my fleets could turn any planet (i mean any, even heavily shielded FE capital) into fractured piece of lifeless rock in about a month of bombing. Last edited by Elitewrecker PT ; Apr 29, 2018 @ 12:49pm. Oct 31, 2021. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. . Stellaris Real-time strategy Strategy video game Gaming 103 comments Best Fred810k • Democratic Crusaders • 1 yr. If you want an enemy to surrender, you need to get your War Score up to a certain number (which is determined by the kind of war you're waging, the number of. Examples. The crisis war is a total war. War exhaustion makes no sense. If you have 100 fleet cap you get. This means that if you lost 10 out 100 naval capacity worth of ships and the AI lost 20 out of 200 naval capacity, then you both would gain the same war exhaustion, not accounting for other multipliers. What I did understand: Don't get 100% war exhaustion or you lose. Militarists gain it a lot slower. No idea what war exhaustion has to do with this. Leave the 2 year timer after 100% with a forced peace. This is ridiculous. So just recruit a shitload of armies. Joined an allied War, War is apparently about Imposing Ideology. You should limit your entrances into your territory and. Hope to meet friends who have the same hobbies. It could also help stopping players from fighting a war to protect themselves from one. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. War exhaustion is increased by destroying ships, invading planets and capturing star systems. the war exhaustion system does not make much logical sense in general but I can understand why it was introduced for the gameplay reason. Both sides have 56% War Exhaustion. This is due to war exhaustion in Stellaris being hard capped at 100. Devestating their world is it's own reward, and from there it's only one army anyway. Aaronthelemon Dec 12, 2018 @ 6:48am. Spiritualist vs. war attrition gain from battles is based on your total naval capacity. You don't get WE from bombarding enemy planets, its likely just attrition, however having your. Zacharius Sneed Jun 8, 2019 @ 12:33pm. Warfare in Stellaris can only end in one of three ways. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. War exhaustion, as defined in the dictionary, is the general discontent that forms in a populace as an armed conflict drags on. With no ability to force Status Quo, the war will continue until one side achieves their War Goals, or is entirely eradicated. And since social unrest from wars isn't really a thing in Stellaris right now, I'd say that the forced peace happens just before social unrest would be a thing. Stellaris warexhaustion Command warexhaustion <Amount> Copy This command adds the specified amount of war exhaustion to all of your empire's active wars. Stellaris doesn't have this level of defensive play and this helps account for that somewhat. . Stellaris 50167 Bug Reports 30515 Suggestions 18896 Tech Support 2852. EU4 always had war exhaustion that tore your country apart if you got mired in a costly, lengthy war. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out to achieve. This Mod Adds Accurate War Exhaustion to the Stellaris Game. The way stellaris war exhaustion works is "Our arbitrary meter was crossed , now you need to sue for unconditional surrender. I'm hoping its a lot, but knowing Stellaris; wiping out 50% of their population might just amount to like 5 war exhaustion. Yes, occupation is separate from war exhaustion and will not count towards it. Elitewrecker PT Sep 17, 2021 @ 7:04am. #2. These conditions include total military losses a belligerent faces during combat, the amount of territory annexed (especially the. The idea of war exhaustion of course makes a lot of sense, but the way it's implemented in the game is beyond me. As for you vs them there are 3 main factors. The reason I ask is that unlike the other ones, you can stay and keep shooting the same world causing much War Exhaustion without having to take the time to travel between sectors. Yes, they have enough fleets somewhere. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. And i think "yea nice i take my opportunity!" I attacked them. 11. •. anyway I took quite a few systems and planets but the enemy war exhaustion stays at 0%. Jul 16, 2021. With the game still paused, type "play" followed by a space and your ally's ID number. Stellaris is a very challenging game so do not be afraid to fail terribly a couple times. Stellaris is a huge space exploration playground,. 65 - 3. Thread starter VahnNoa; Start date Jul 9, 2018; Jump to latest Follow Reply Menu We have updated our. Even if you’re a pagan, at a certain point your nobles just abandon the fight. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Fortunately the War in Heaven had been going on a while and both AEs were weakened enough that I could MOSTLY concentrate on the crisis. Posted by u/Helmling - 19 votes and 6 commentsPersonally I'm frustrated by the fact that I can cap an AI's war exhaustion and can't force their surrender. He will still win at 100 tho since surrender is -25 and there's 70 to go. The acceptance scope for "Achieve war goals" in a subjugation war is the sum from the following parts: Demanding Surrender: -100 (constant) Vassalize Wargoal: -100 (constant) Penalty for demanding unoccupied systems: -10 x systems (optional) War Exhaustion: 0 to +100 (percent of war exhaustion of enemy) Occupation: 0 to +100 (percent of. . The reason the I am asking is that just like any Colossus weapon, when you attack a planet, it causes a lot of War Exhaustion. You can only find those out by physically observing the galaxy map for missing unoccupied systems, the acceptance score in the actual war screen being a. After their first attack we could visualy see some ships being completely destroyed, while the others jumped away. 1% reduction. My war exhaustion is at like 13% for both sides. )I think Armageddon bombardment is bugged. That is, losing 1 mega warforms has the same impact as losing 16 xenomorphic armies. This command would make the empire with ID 9 declare war on the empire with ID 0 with the war goal 'humiliation'. Occupation breeds resistance. War exhaustion should be an empire modifier rather than a war score knockoff. My own war exhaustion went up to. Stellaris - Unable to end war with Fanatic Purifiers. The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely.